By A Mystery Man Writer
Figure 1. The top row: (a) a polyhedral sphere; (b) the sphere with a uniform noise added; (c) Laplacian smoothing develops unnatural deformations; (d) smoothing by the Taubin method converts high-frequency surface oscillations into low-frequency waves; (e) smoothing by the mean curvature ow increases the mesh irregularity; (f) smoothing according to a method proposed in this paper, see Section 3. The bottom row: (a) the Stanford bunny; (b) the bunny with a uniform noise added; (c) Laplacian smoothing with a number of iterations chosen to achieve `a good looking' result: extra iterations will lead to oversmoothing; (d) Taubin smoothing reduces high-frequency surface oscillations but enhances low-frequency oscillations: extra iterations will lead to enhancing of surface wrinkles; (e) smoothing by the mean curvature ow with a number of iterations chosen to achieve `a good looking' result: extra iterations will lead to oversmoothing; (f) smoothing according to a method proposed in this paper: the smoothing process slows down automatically and extra iterations will produce almost the same appearance, see Section 4. - "Polyhedral surface smoothing with simultaneous mesh regularization"
Unstructured surface mesh smoothing method based on deep reinforcement learning
Nanomaterials, Free Full-Text
Feature-preserving surface mesh smoothing via suboptimal Delaunay triangulation - ScienceDirect
Fast smoothing of mixed volume meshes based on the effective geometric element transformation method - ScienceDirect
Sharp feature-preserving mesh denoising
Figure 1 from Polyhedral surface smoothing with simultaneous mesh regularization
Anisotropic Filtering of Non-Linear Surface - of Konrad Polthier
Full article: Tracking Critical Points on Evolving Curves and Surfaces
Delaunay triangulation and Voronoi diagram on the surface of a sphere (S).
Mesh quality agglomeration algorithm for the virtual element method applied to discrete fracture networks
Parameterization and Tiling of Polyhedral Surfaces
Enhanced 3D reconstruction with all-neighbor-first philosophy and Ricci flow-based mesh smoothing approach
Figure 1 from Polyhedral surface smoothing with simultaneous mesh regularization
Open Access) Weights for computing vertex normals from facet normals (1999), Nelson Max
Mesh generation for CFD Simulations