The Shadow Problem of Nanite Mesh Using WPO Materials - Rendering - Epic Developer Community Forums

By A Mystery Man Writer

The following are the effects of the two solutions I have tried Option A: Use nanite mesh+lumen+hardware light tracing As shown in the figure : The shadow calculated by hardware light tracing is based on Nanite fallback mesh Option B: Use nanite mesh+lumen+distance field of mesh As shown in the figure: The red box shows the shadow before the wpo of some triangular faces, while the blue box shows the shadow after the wpo of some triangular faces I want the shadow to match the mesh after

The Shadow Problem of Nanite Mesh Using WPO Materials - Rendering - Epic Developer Community Forums

Nanite Virtualized Geometry

UE5 & Reallusion - Tips & Tricks

Custom Depth in Unreal Engine - Tom Looman

Unreal Engine 5 Tutorial for Beginners - Vertex Mode

Nanite ray tracing shadow bug! - Rendering - Epic Developer

Virtual Shadow Maps Epic Developer Community

Fluid Simulation and Destruction

Things

Nanite tesselation and shadows - Rendering - Epic Developer Community Forums

EEVEE's Future — Developer Blog

Unreal Engine 5 Tutorial for Beginners - Vertex Mode

©2016-2024, sincikhaber.net, Inc. or its affiliates